My role in the project is to continually support the team by managing their time critical deadlines, funding materials, TriCade development and testing facility (my house), alongside heavy support in programming the game AI`s finite state machine and planet based gravity system.
Further responsibilities saw game model creation (not player model - that was Adrian), musical scoring and actionable audio for characters and environments.
These responsibilities fell into place alongside the general overseeing of progression in the team project development.
Below is a list describing the roles undertaken as Project Leader
- General Team Management
- General Project Management
- Programmer
- Game Art
- Music
Below is a list, though non exhaustive as changes always occur, providing a breakdown of the items and codes created by me for the game development.
- World (animated lighting effect idea and development with Andrew Cuffe)
- Skybox (Photoshop )
- Particles (Unity3D visually programmed)
- Gravity Code (Coded in Unity)
- AI FSM (Coded in Unity)
- All Audio Assets (Original Creations using FL Studio 10.9 and VST instruments)
- Artwork for player and world/environment models (3DS Max, MudBox, Sculptris, Blender )
- Documentation
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